Sessions 8 and 9 see us FINALLY concluding the People of the Pit module for DCC. This is where we left off last time.
Session 8
Players
Fletch- Human Shadowdancer
Lisa- Human Thief
Liam- Carrion-eating Mutant
Stephen- Murder Machine
Nate- Murder Machine
After the craptastic fight at the end of last session the group licked their wounds and continued exploring and reached the third level of the cultist stronghold. They began running across altars that have been clearly used for some dark rituals. Oddly enough my players decided NOT to poke these (for once) and gave them a wide-berth.
Going deeper into the third level they came across raised dais, upon which rested a massive egg. A grey-robed cultist came after them screaming something about defilers. Stephen decided to say hi with his boot heel. After the quick fight Stephen poked the big egg and was covered yolk as a deluge of the thick substance burst from the egg.
In the next room he poked another one and a horrible creature burst forth and immediately started kicking their ass.
After the fight the group found a massive altar of tentacles and an intricately carved statue resembling a meaner looking many-eyed version of the beast they just fought. The group vowed to stay far the fuck away from that thing. Looking around the group found a secret passage behind the altar and descended down to level 4.
We left off here because it was getting late and I knew that the BBG fight was coming up and I wanted the group to have plenty of time to do that.
Session 9- Some PC’s Done Got Killed, Son
Players
Fletch- Human Shadowdancer
Liam- Carrion-eating Mutant
John- Ekrask
Omar- Alchemist
Nate- Murder Machine
Now on level four the group decides to head to an alcove to their left and find a large room with large columns of minerals as well as chunks of minerals on the floor. Fletch decided to be a smart ass and toss Liam into the pile to see what happens- Fletch lost the strength check and instead Liam tossed his ass in there. Crashing into minerals disturbed the little creatures that were hiding in there, minding their own business… They did not take kindly to the disruption and all clambered onto Fletch.
This fight was actually very brutal. The creatures have an insanely high AC (18) for a level 1 fight. Second they do a 30′ cone blast with a +3 to attack (pretty high)… These little guys were bad ass, and with a name like Mineral Muncher, who can blame em!? In the first round of combat ALL the red shirts were dead, the players were ALL badly injured. Fletch was killed by a wiff by John and then was shot in the chest by Omar (wheeee). The second round Liam went down. The group decided to retreat so Omar could throw a bomb. John grabbed Liam’s unconcious, possibly dead body, and they hoofed it out of there. Omar said a quick, “Fuck you Fletch, this is all your fault” before tossing the bomb on him, killing all the poor little mineral munchers. Oddly enough after being hit by the creatures, scythed by John, and shot and blown up by Omar Fletch managed to survive his Luck roll to see if he was alive after all that. I did take away a permanent 1 from 2 different stats rather than just 1 since he was so badly mangled…
The group decided to go back up to level 3 to the altar room and make camp for the night. The night passed by pretty well except that a wandering people of the pit person came up the altar and was scared off by John- alerting all the other ones in the 4th level of trouble. The People of the Pit surged forward a few hours later and were promptly killed by the group (which eased their burden when they went back down).
The Final Battle- Ouch
The final battle was ouch time… Fighting the big bad blue-robed priest, 3 crimson-robed priests, 1 yellow-robed and 2 tentacles really took it’s toll on the group. John was grappled by a tentacle and thrown down into the abyss. Omar was killed (oh so sad) and then failed his Luck roll (I feel bad for him because he rolled like crap the whole fight). The NPC cleric Cybil (a worshiper of Yelsa) was brought down as well. Liam sacrificed his last (and valuable) healing potion to her and revived her. I did a roll to see if anything would happen- and as it so happened, something did. His sacrifice got the attention of the goddess herself. He heard her sultry voice in his head, “You may make a good acolyte yet…”
When the blue-robed was finally dropped all hell broke loose. The 2 remaining crimson’s disintegrated and the tentacles began thrashing around everywhere (however even during the chaos the players managed to loot Omar’s body). Liam also managed to grabbed the wicked looking dagger off of the dead blue-robe.
As the area was being destroyed by the tentacles tantrum, time stopped. A throne of barbed chains formed in front of them and sitting upon it was Yelsa. Hooks were in her flesh, tugging and pulling (total Hellraiser inspiration here). She offered them rescue should they undertake a dangerous mission. Some insidious being was killing whores in Fairweather and using their innards for a dark purpose. Find them and kill them. All quickly agreed.
She then tore them apart with her chains and they woke up in the burnt out remains of the Exiled Noble (the headquarters for the Hammer and Sword Resistance group). As the players were getting their barrings the door burst open and a bunch of the city guard appeared, “Murderers! The magistrate said you would be here!”
And that is where we left off.
Up and Coming
This module was a bunch of fun, I just wish it didn’t take 5 session to do. Oh well. I’m looking forward to not running a module for a bit and letting the players stretch out and explore Hubris (and use all the nifty stuff I’ve created for the book). I’m curious to see how the destruction of the tentacle monster will affect the southern region of the Great Plains of Unbidden Sorrow since it was not only an earth elemental, but was infused with chaos.
Anyways- to be continued on the 30th!
