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The Corruption From Demonic Possession d30 Table

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Demonic possession happens all the time in most D&D/OSR style games.

I watched Evil Dead 1 and 2 today (some of my favorite movies) and realized that even if you “escape” from demonic possession, you shouldn’t leave the encounter unscathed.

If a character survives demonic possession, have them roll a d30 and consult the chart below.  They are now afflicted with this condition.

 

Contamination from Demon Possession

Roll Contamination Effect
1 Red eyes See blood coursing in a person’s veins.
2 Claws Now deal 1d4 damage.
3 Rotting flesh Smell like decayed meat.  -2 to Charisma.
4 Yellowed broken teeth Teeth chatter when talking.
5 Hair turns white You look haggard.
6 No reflection You will never see what you look like again.
7 Withering touch Small plants die when you touch them.
8 Animal hatred Animals will not come near you.  If forced they will attack.
9 Boogie man Children swear they’ve seen you under their beds!
10 Touch of dust Whatever you touch becomes coated in thick layer of dust in 1d4 hours.
11 No blood You have no blood.  Healing spells only ½ as effective.
12 Unsettling presence Babies cry, the elderly shy away from you.  People fear you, but don’t know why (-2 Charisma).
13 Scars You have nasty scars all over your body (-2 Charisma).
14 Blackouts Every morning you wake up there is a 1-6 chance you were active in the night, but don’t remember.
15 Sores You have painful pustules that ooze on your body (-1 to all rolls).
16 Night terrors You wake up screaming every night.  Will save DC 14 to resist.
17 Red skin Your skin is red and warm to the touch.
18 Flies Flies follow you around constantly.
19 Tremors Your body shakes uncontrollably at random times.  Whenever doing anything physical there is a 2 in 6 chance this will occur.  If so, -1 to Str, Dex, and attack rolls.
20 Black eyes You can see in complete darkness, even magical.
21 Weak stomach You throw up vile green liquid whenever you’re excited.
22 Acid blood You can no longer be healed by magical means.  Anyone who pierces your skin takes 1d4 damage.
23 Water to dust Your touch causes water to turn to dust.
24 Ancient knowledge You somehow have knowledge that is long forgotten, lost, or forbidden.  What will you do with it?
25 Back door Demon’s now have easy access to your mind.  You suffer -2 to saves VS demonic possession.
26 Mind reader You hear people’s thoughts, but cannot discern them from one another.  Any checks requiring concentration suffer -2.
27 Tainted There is a 30% chance that when a cleric turns evil, you are affected as well.
28 Corrupted You cannot ever enter a temple or church of a deity of good.  If you do so you take 1d8 damage per round until you exit the premises.
29 Wrath When you kill someone you must make a Will save DC 14 or continue to attack, even friends.
30 Glee You take pleasure in watching deplorable, despicable, and vile acts.  Even when appalled you laugh and cackle gleefully.


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