Demonic possession happens all the time in most D&D/OSR style games.
I watched Evil Dead 1 and 2 today (some of my favorite movies) and realized that even if you “escape” from demonic possession, you shouldn’t leave the encounter unscathed.
If a character survives demonic possession, have them roll a d30 and consult the chart below. They are now afflicted with this condition.
Contamination from Demon Possession |
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Roll | Contamination | Effect |
1 | Red eyes | See blood coursing in a person’s veins. |
2 | Claws | Now deal 1d4 damage. |
3 | Rotting flesh | Smell like decayed meat. -2 to Charisma. |
4 | Yellowed broken teeth | Teeth chatter when talking. |
5 | Hair turns white | You look haggard. |
6 | No reflection | You will never see what you look like again. |
7 | Withering touch | Small plants die when you touch them. |
8 | Animal hatred | Animals will not come near you. If forced they will attack. |
9 | Boogie man | Children swear they’ve seen you under their beds! |
10 | Touch of dust | Whatever you touch becomes coated in thick layer of dust in 1d4 hours. |
11 | No blood | You have no blood. Healing spells only ½ as effective. |
12 | Unsettling presence | Babies cry, the elderly shy away from you. People fear you, but don’t know why (-2 Charisma). |
13 | Scars | You have nasty scars all over your body (-2 Charisma). |
14 | Blackouts | Every morning you wake up there is a 1-6 chance you were active in the night, but don’t remember. |
15 | Sores | You have painful pustules that ooze on your body (-1 to all rolls). |
16 | Night terrors | You wake up screaming every night. Will save DC 14 to resist. |
17 | Red skin | Your skin is red and warm to the touch. |
18 | Flies | Flies follow you around constantly. |
19 | Tremors | Your body shakes uncontrollably at random times. Whenever doing anything physical there is a 2 in 6 chance this will occur. If so, -1 to Str, Dex, and attack rolls. |
20 | Black eyes | You can see in complete darkness, even magical. |
21 | Weak stomach | You throw up vile green liquid whenever you’re excited. |
22 | Acid blood | You can no longer be healed by magical means. Anyone who pierces your skin takes 1d4 damage. |
23 | Water to dust | Your touch causes water to turn to dust. |
24 | Ancient knowledge | You somehow have knowledge that is long forgotten, lost, or forbidden. What will you do with it? |
25 | Back door | Demon’s now have easy access to your mind. You suffer -2 to saves VS demonic possession. |
26 | Mind reader | You hear people’s thoughts, but cannot discern them from one another. Any checks requiring concentration suffer -2. |
27 | Tainted | There is a 30% chance that when a cleric turns evil, you are affected as well. |
28 | Corrupted | You cannot ever enter a temple or church of a deity of good. If you do so you take 1d8 damage per round until you exit the premises. |
29 | Wrath | When you kill someone you must make a Will save DC 14 or continue to attack, even friends. |
30 | Glee | You take pleasure in watching deplorable, despicable, and vile acts. Even when appalled you laugh and cackle gleefully. |
