Unicorn
Unicorn: Init 3; Atk horn +6 (2d4 + curse DC 20 Will or suffer one effect, roll 1d4: 1) -4 to all rolls; 2) -2d3 from one Attribute; 3) 50% chance each round that the target will be unable to act; 4) There is a 25% chance that each day something horribly unlucky will happen to you) or hoof +4 (1d4+2); AC 14; HD 4d10; MV 60’; Act 1d20; SP Gaze (DC 14 Will or unable to act while looking at the unicorn, only broken upon successful save), Unlucky Aura (DC 20 Will or Luck stat becomes a 3 while within 30’ of a unicorn. The unicorn cannot suppress this ability), Infravision 120’, Death Curse (20% of occurring upon death- use curse stated above but roll twice with two saves); SV Fort +4, Ref +4, Will +6; AL C.
Mythology and conjecture claim the unicorn is a graceful and gorgeous creature created by ancient and long-forgotten gods, and to be in the company of one is to be blessed with good fortune. The reality is that the unicorn is a truly lamentable creature that lurks in the thick wooded groves of the Weeping Forest of Forgotten Memories. Its pitiful mewling and awkward gait makes those who look on this creature uncomfortable, as if they are looking on something indecent. Even the Court of Delirium, with their influence over the forest and its creatures, give the unicorn a wide berth. The fae of the forest whisper stories that the killing of such a pathetic creature is an unforgivable and cowardly act, and those that commit such an atrocity will be cursed forever.
Unicorns prefer not to fight, relying instead on their gaze attack and unlucky aura to dissuade aggressors from harming them. However if forced into conflict the horrible curse of the unicorn’s horn is more than sufficient to deal with enemies or predators.
